Tuesday, 16 October 2012

C# Simple Code Timer



Tried of writing datetimes all over the place to measure performace, do it the noob way!

public class watch : IDisposable
    {
        private Stopwatch iSWatch;
        private string name;

        public watch(string name)
        {
#if DEBUG
            this.name = name;
            iSWatch = new Stopwatch();
            iSWatch.Start();
#endif
        }

        public void Dispose()
        {
#if DEBUG
            iSWatch.Stop();
            Debug.WriteLine(name + ": " + iSWatch.Elapsed);
#endif
        }
    }







Usage:


using (var timer = new watch("Some Name"))
{
        //Code to time here
}

c# BiCubic Interpolation

So today at work i had to implement a bicubic interpolation implementation to interpolate a geoid for height calculation, here is what i came up with, very noobish, For those interested you can download the example project https://www.dropbox.com/s/bk0cf1a32lms0ai/Interp.zip


using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Interp
{
    class Program
    {
        static Importer importer = new Importer();
        static void Main(string[] args)
        {
            importer.load_tol("ausgeoid09.tol");
            importer.load_tor("ausgeoid09.tor");

            // E = X = Long = Col
            // N = Y = Lat  = Lines

            double rett = get_height(132.32, -29.92);  // 4.2
            //rett = get_height(-8, 108);
            //rett = get_height(-8.000001, 130.000001);
            double hight = get_geoid(132.32,-29.92); // 77.935
        }
        static double get_height(double X, double Y)
        {
            int xx = 0;
            int yy = 0;
            xx = (int)((X - importer.UP_LEFT_E) / 0.01666667);
            yy = (int)(( importer.UP_LEFT_N - Y) / 0.01666667);

            return importer.tor_data[ yy * importer.COLUMNS + xx];
        }

        static double Interpolate(double z, double[] height)
        {
            return height[1] + 0.5 * z
                * (height[2] - height[0] + z
                * (2.0 * height[0] - 5.0 * height[1] + 4.0 * height[2] - height[3] + z
                * (3.0 * (height[1] - height[2]) + height[3] - height[0])));
        }

        static double get_geoid(double X, double Y)
        {
            int xx = 0;
            int yy = 0;
            xx = (int)Math.Floor((X - importer.UP_LEFT_E) / 0.01666667) -1 ;
            yy = (int)Math.Floor((importer.UP_LEFT_N - Y) / 0.01666667) -1 ;

            double tX = X % 0.01666667;
            double tY = Y % 0.01666667;
            tX /= 0.01666667;
            tY /= -0.01666667;
           
            double[] four_line = new double[4];
            double[] four_col = new double[4];
            for (int m = 0; m < 4; m++)
            {
                for (int k = 0; k < 4; k++)
                {
                    four_line[k] = importer.tor_data[(yy + m) * importer.COLUMNS + xx + k];
                }
                // calclulate the cubic interpolation
                four_col[m] = Interpolate(tY, four_line);
            }
            double result1 = Interpolate(tX, four_col);
          

            return result1;
        }
    }
}

c# Cubic Interpolation

The method you can use for interpolating and bi cubic interpolation is described below (the noob way obviously):

        static double Interpolate(double z, double[] height)
        {
                return height[1] + 0.5 * z * (height[2] - height[0] + z
                * (2.0 * height[0] - 5.0 * height[1] + 4.0 * height[2] - height[3] + z
                * (3.0 * (height[1] - height[2]) + height[3] - height[0])));
        }


Monday, 8 October 2012

c# Window Enumerating the noob way

So today i was faced with a silly noob problem!, At work today i came across a silly problem with the way we were enumerating our windows, So i decided to write my own title enumerator.

You'll see how it works when you run it.



--


using System;
using System.Windows.Forms;
using System.Runtime.InteropServices;
using System.Text;
using System.Collections.Generic;
using System.Linq;
using System.Diagnostics;
using Timer = System.Threading.Timer;

namespace Enum
{
    public partial class Form1 : Form
    {   
        public string Window { get; set; } //this window to enumerate

        public Form1()
        {
            InitializeComponent();

            this.Window = this.Text;

            Application.Idle += new EventHandler(Application_Idle);

            new Timer((@trigger) =>
            {
                Application.RaiseIdle(null);
            }).Change(1000, System.Threading.Timeout.Infinite);
        }

        void Application_Idle(object sender, EventArgs e)
        {
            var windows = Enum.GetDesktopWindowsTitles();
            var count = windows.Where(i => i.Contains(Window)).Count();

            if (count > 0)
            {
                var processes = Process.GetProcesses().Where(i => i.MainWindowTitle == Window).ToArray();
                for (var i = 0; i < processes.Length; i++)
                {
                    var str = Window + " " + count;
                    if (windows.Count(j => j == str) == 0)
                    {
                        Enum.SetWindowText(processes[i].MainWindowHandle, str);
                        count++;
                    }
                    else
                    {
                        var titles = windows.Where(z => { return z.Contains(Window + " "); }).Select(k => int.Parse(k.Split(' ')[1])).ToArray();
                        int length = titles.Length,
                               min = titles.Min(),
                               max = titles.Max();

                        var result = Enumerable.Range(1, max).Except(titles);

                        Enum.SetWindowText(processes[i].MainWindowHandle, Window + " " + result.FirstOrDefault());
                        count++;
                    }
                }
            }
        }
    }

    public class Enum
    {
        const int MAXTITLE = 255;
        private static List<string> lstTitles;
        private delegate bool EnumDelegate(IntPtr hWnd, int lParam);

        [DllImport("user32.dll")]
        public static extern bool SetWindowText(IntPtr hWnd, string lpString);

        [DllImport("user32.dll", EntryPoint = "EnumDesktopWindows", ExactSpelling = false, CharSet = CharSet.Auto, SetLastError = true)]
        private static extern bool EnumDesktopWindows(IntPtr hDesktop, EnumDelegate lpEnumCallbackFunction, IntPtr lParam);

        [DllImport("user32.dll", EntryPoint = "GetWindowText", ExactSpelling = false, CharSet = CharSet.Auto, SetLastError = true)]
        private static extern int _GetWindowText(IntPtr hWnd, StringBuilder lpWindowText, int nMaxCount);

        [DllImport("user32.dll")] [return: MarshalAs(UnmanagedType.Bool)]
        static extern bool IsWindowVisible(IntPtr hWnd);

        private static bool EnumWindowsProc(IntPtr hWnd, int lParam)
        {
            var strTitle = GetWindowText(hWnd);
            if (!string.IsNullOrEmpty(strTitle) & IsWindowVisible(hWnd))
                lstTitles.Add(strTitle);

            return true;
        }

        public static string GetWindowText(IntPtr hWnd)
        {
            var strbTitle = new StringBuilder(MAXTITLE);
            var nLength = _GetWindowText(hWnd, strbTitle, strbTitle.Capacity + 1);
            strbTitle.Length = nLength;           
            return strbTitle.ToString();
        }

        public static string[] GetDesktopWindowsTitles()
        {
            lstTitles = new List<string>();
            var delEnumfunc = new EnumDelegate(EnumWindowsProc);
           
            var result = EnumDesktopWindows(IntPtr.Zero, delEnumfunc, IntPtr.Zero);
            if (result)
                return lstTitles.ToArray();

            return null;
        }
    }
}